GM / SERVER COMMANDS

Admin Command Reference

Latest server-side GM command reference covering owner-only permissions, assistant admin tools, and runtime behavior.

Input format

Enter /commandName [args...] in chat. Command names use camelCase.

Roles and permissions

Super Admin

Owner only

Source: Bound when the official GameToken is issued

The server owner. Can use self-benefiting gameplay commands. This role cannot be transferred or changed through external configuration.

Admin

Moderation support

Source: Configured by the owner through the GAME_ADMINS environment variable

Helps the owner maintain server order and can only use moderation-support commands.

Super Admin only

Super Admin commands

These commands are only available to the server owner. Every command changes only the executing player and does not affect other players directly.

01

Character state

/growth <value: 0.0–1.0>

Set your growth value and update body size and age at the same time.

Bash
/growth 1.0
/full None

Restore all survival attributes (health, hunger, water, oxygen, stamina) to full and instantly finish egg incubation.

Bash
/full
/safe <seconds>

Set your personal safety timer in seconds. You cannot be attacked while it is active.

Bash
/safe 60
/isGod 0 | 1

Toggle personal invincibility (1 = enabled, 0 = disabled).

Bash
/isGod 1
/nodead 0 | 1

Toggle personal no-death mode (1 = enabled, 0 = disabled).

Bash
/nodead 1
02

Race switching

/change <race> [skin]

Switch race in place and reset your coordinates. skin defaults to 0.

Bash
/change TRex 1
/rebirth <race> [skin]

Switch race while keeping your current coordinates. skin defaults to 0.

Bash
/rebirth Pteranodon 0
03

Nest / eggs

/eggDone None

Immediately complete the incubation progress of all of your eggs.

Bash
/eggDone
/nestDone None

Fill your nest materials and advance the nest to the completed construction state.

Bash
/nestDone
04

AI spawning

/addTeam <race> [growth]

Spawn a companion AI pack of the specified race near yourself. growth defaults to 1.0.

Bash
/addTeam Raptor 1.0
/addDino <race> [growth]

Spawn a single wild AI of the specified race near yourself. growth defaults to 1.0.

Bash
/addDino TRex 0.8
/addDinos [count=5]

Spawn N random wild AI near yourself.

Bash
/addDinos 5
/addEco <race> [count=1]

Spawn an ecological group of the specified race near yourself (1 leader + N - 1 members).

Bash
/addEco Triceratops 3
/addEcos <count>

Spawn N ecological groups with random races near yourself.

Bash
/addEcos 2
05

Teleport

/move <userId>

Teleport yourself to the target player's coordinates.

Bash
/move 12345
06

Server management

/worldchat 0 | 1

Toggle the global world-chat switch (1 = enabled, 0 = disabled). This can also be preset through the GAME_WORLD_CHAT environment variable at startup.

Bash
/worldchat 1
/reloadAnnounce None

Reload the multilingual announcement from environment variables and immediately broadcast to all online players. No server restart needed after editing announcements.

Bash
/reloadAnnounce
Admins can use

Admin commands

These commands are available to regular admins and are intended to help the owner maintain order on the server.

01

Moderation

/band <userId> <seconds>

Suspend a player for N seconds, kick them immediately, and block re-login. The record is persistent.

Bash
/band 12345 3600
/deband <userId>

Remove the player's suspension record.

Bash
/deband 12345
/mute <userId> <seconds>

Mute a player for N seconds. The record is persistent, does not kick them, and only blocks chat.

Bash
/mute 12345 600
/unmute <userId>

Remove the player's mute record.

Bash
/unmute 12345

Additional notes

band vs mute

Both records are stored persistently and remain effective after a server restart.

  • band: kicks the player immediately and blocks re-login. Use it for serious violations.
  • mute: only blocks chat. The player can continue playing normally. Use it for lighter violations.

Environment variables and startup flags

Regular admins are configured through GAME_ADMINS, and the world-chat default can be preset through GAME_WORLD_CHAT.

Open server config reference

Multilingual announcement system

The server automatically matches announcement content based on each player's client language. No need to run separate servers for different languages.

  • GAME_ANNOUNCEMENT: default announcement text, used as fallback when no language-specific announcement is set.
  • GAME_ANNOUNCEMENT_XX: 16 language suffixes (ZH / ZHTW / EN / JA / KO / PT / PTBR / RU / ES / FR / DE / AR / TH / VI / ID / TR) for per-language announcements.
  • Use /reloadAnnounce to hot-reload announcements at runtime without restarting the server.
Open server config reference

Error handling

If a command throws a runtime exception, the server will:

  • send a system notice to the executor in the format [GM Error] <command>: <message>.
  • keep the client connected and continue running normally.